
I really enjoyed the developer’s dedication to this feature. Each trainer plays with two active Pokémon. For the duration of the storyline, every battle is a double battle.

Calling their name will calm them down.Ī second distinguishing feature of this game is the battles themselves. While in this mode, their chances of striking a critical-hit increase, however, they may also ignore orders. While battling, Shadow Pokémon may enter Hyper Mode from time to time. Once they’ve been snagged, they need to be rehabilitated through use in battle, among other procedures.
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The only method of building one’s collection in this game is snagging Shadow Pokémon from other trainers, which goes against everything that had been ingrained in the series up to this point. The backdrop of the game is the Orre region, and as it is rather desolate, and a little more rough-and-tumble than other regions, there aren’t any wild Pokémon. In fact, I don’t think anyone plays these games for their story it’s the gameplay that draws people in. Of course, I didn’t begin this game with expectations of a riveting story. I thought the storyline and characters were ridiculously simple, although some were just plain ridiculous. Alongside a spunky girl named Rui, who is the only known person able to detect Shadow Pokémon, the duo set about snagging and purifying all Pokémon that have had their hearts corrupted. Wes, the player’s avatar, is a mute antihero attempting to foil the plans of the nefarious gang he recently betrayed.

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Think of all the free time I had then! I’m revisiting the game now as a part of my grand Pokémon ambition, and I came away enjoying it more than I originally did for the exact reason I disliked it then – it’s different. My teenage self couldn’t even bother to complete the game, despite the allure of trading some truly worthy Pokémon into Pokémon Ruby. Having been an avid fan at the time it was originally released, I remember being severely let down by the nontraditional take on the Pokémon formula. Released back in 2004, Pokémon Colosseum was Nintendo’s first attempt at making a full-scale console RPG out of their Pokémon series.
